3.6 Final Touches Update
I rolled Newton Dynamics back to the version we were previously using due to some strange behavior. We're not utilizing any new behavior yet, and I don't want to spend time debugging it right now, so from your perspective it makes no difference.
Also added a check to prevent textures from reloading when they are bound to a buffer.
This update is available now on the beta branch and will be released next week on the default branch. Rich is also working on a couple of decal textures to include with the engine.
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