Jump to content
  • entries
    945
  • comments
    5,899
  • views
    929,947

Small Fixes


Josh

1,622 views

 Share

  • Most entity types will start with collision type=0 now.
  • Fix so collidable emitter particles won't collide with the emitter itself anymore.
  • Added lens flares to lighting prefabs in showcase map.
  • Added bloom to showcase map.
  • Modified the way the Flicker effect script works.

  • Upvote 4
 Share

2 Comments


Recommended Comments

still no Prefab fix. :/

Okay, you just need to have Map.LoadScripts in your flags when the first Prefab::Load() command is called.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...