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Small Fixes


Josh

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  • Most entity types will start with collision type=0 now.
  • Fix so collidable emitter particles won't collide with the emitter itself anymore.
  • Added lens flares to lighting prefabs in showcase map.
  • Added bloom to showcase map.
  • Modified the way the Flicker effect script works.

  • Upvote 4
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still no Prefab fix. :/

Okay, you just need to have Map.LoadScripts in your flags when the first Prefab::Load() command is called.

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