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Leadwerks Game Engine 3.6 Now Available


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Leadwerks Game Engine 3.6 is now available on Steam. This free update brings an array of new features along with the release of Leadwerks Game Launcher.

New Features

Deferred Decals

Leadwerks now supports decals using an advanced deferred rendering technique. Decals are useful both for bullet marks and character blood, and as a decoration tool for adding detail to maps. Leadwerks decals even work with animated characters, so you can show damage when enemies are hit.

 

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Terrain Vertical and Triplanar Texture Mapping

Leadwerks terrain just got better with new texture mapping options. Use these to make terrain textures on steep cliffs align horizontally, giving a realistic striated look to your terrain.

 

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Camera Render Targets

Camera render targets can be set in the editor, making it easier than ever to render to a texture. Set a camera render target then apply that texture to a material painted on an object. You can use render targets for security camera systems, rear-view mirrors, portals, or other visual effects.

 

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Particle Collisions

Particles with a collision type set will now collide with the map, making bullet debris and other objects appear more realistically

 

In-Game Steam Screenshots

You can now press F12 while running your game from the editor, and a screenshot will be saved in your Steam screenshots library. This makes it easier than ever to show your game off in the Leadwerks Community Hub.

Leadwerks Game Launcher

Leadwerks 3.6 coincides with the release of Leadwerks Game Launcher, a new way to share games. Leadwerks Game Launcher allows free self-publishing to Steam Workshop so anyone with a Steam account can play your game for free. Use Leadwerks Game Launcher as an incubator for your latest ideas and build a fan base before going to Kickstarter or Greenlight.

 

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Solid update with some nice new features. I haven't even tried the camera render target but it looks easy enough to do.

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Solid update with some nice new features. I haven't even tried the camera render target but it looks easy enough to do.

Best of all, the camera render to target actually tracks the last frame the texture was bound at and skips rendering if it hasn't been used recently. So if your CCTV monitor is offscreen it won't get rendered to.

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