Art
Three things I am working on right now:
- We need a high quality default skybox. I'm pretty happy with the results I got, after a lot of experimentation and different programs. This will be a whole huge blog post itself.
- Commissioning development of one high-end character model. I'm going with a fairly expensive option this time. My goal is to just get ONE character I am happy with, with the idea that if we can do it once we can do it again. More on this later.
- Investigating a better default vwep. Nothing more to say about it at the moment.
This is very difficult stuff to progress on, but I think it is critical to develop the company's productive capability for game artwork.
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