Billboard Generation
With the main culling and rendering algorithm done, I am focusing on the billboard display for the Leadwerks 3.7 vegetation system. My goal is to reduce the popping artifacts the Leadwerks 2 renderer displayed:
I am testing with a non-plant model with the idea that if I can get it to look reasonably well with an oddly sized mechanical object with highly visible lines, then a tree should look very good. Below you can see part of the billboard image drawn on the screen showing the object rendered from different angles.
The 3D model is being :"faded" in and out by discarding random pixels. I will attempt to fade the various billboard faces as well to make a smooth transition between viewing angles.
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