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LUA CPP "how to" 3/7


Charrua

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2) How to send objects created by Cpp code to LUA

 

Here is a way of sendign CPP created objects to LUA scripts as GLobal Variables, so

any LUA script on you map can simply use it.

 

I create on cpp: window, world and context and pass them this way:

 

System::Print("sending objects....");
stacksize = Interpreter::GetStackSize();
Interpreter::PushObject(window);
Interpreter::SetGlobal("window");
Interpreter::PushObject(context);
Interpreter::SetGlobal("context");
Interpreter::PushObject(world);
Interpreter::SetGlobal("world");
Interpreter::SetStackSize(stacksize);
 

 

so simple, only after knowing it!

 

i modify App.lua to:

not define window, world and context and use them as:

if window:Closed() or window:KeyDown(Key.Escape) then
  --logFile:Release()
  return false
end

--Update the app timing
Time:Update()

--Update the world
world:Update()

--Render the world
world:Render()
 

note : that's a fragment of App.lua main loop (function App:Loop() )

 

instead of the default:

if self.window:Closed() or self.window:KeyDown(Key.Escape) then
  --logFile:Release()
  return false
end

--Update the app timing
Time:Update()

--Update the world
self.world:Update()

--Render the world
self.world:Render()
 

 

with tuts 1 and 2 we has ways of sending Leadwerks objects (any Leadwerk's object) to LUA and retrieving LUA objects.

Objects sent to lua, will be global to any function on any LUA scritp.

 

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