Jump to content
  • entries
    944
  • comments
    5,899
  • views
    929,599

TGIF


Josh

1,606 views

 Share

Happy Friday.

 

 

One thing I will point out is that success is much more about creative experimentation than it is about sheer willpower. You have a little control over willpower, but not a ton. It's much better to keep the same amount of effort and just be smarter about what you do, than to try really really hard. That means taking a lot of risks and experiencing a lot of small low-cost failures to find what works.

  • Upvote 1
 Share

2 Comments


Recommended Comments

I believe Creativity and Willpower can't be opposed like this. What you discovered in fact is that every little success in creativity and experimentation feeds willpower. Being a genius you'll personnaly have plenty of success in everything you try and in consequence you will get a strong willpower.

 

Normal people will have more failures and it will in fact decrease their willpower. Thats why I like leadwerks, because the engine is easy and it helps me to keep my small willpower.

 

That's also why you should focus on adding features that make it easy to experiment and create, and why I suggested long before to add a joint and bones machinery editor to the engine. This would allow us to build simple machinery or robots easily. A good source of inspiration would be the game Besiege http://store.steampowered.com/app/346010/

(but of course more generic, with bones and joints without meshes and textures)

 

It would also be a new "high level" feature and an added "sell point" for the engine editor.

 

The other idea you had to add "explosions" assets is also good for willpower. If people experiment on creating an explosion they will succed but it will look horrible and they will be disapointed by the result compared to current AAA games "Hollywood cinema quality explosions". Once disapointed their willpower will decrease (even more because it's a basic and required feature). This is an exemple of how even succes can decrease willpower if it does not reach expectations.

 

Of course it's just a bunch of ideas and they will require much creativity and experiment to bring in usable features that will act as a "willpower generator". I can't help for this, it's you the genius not me ^^

 

Cheers

  • Upvote 1
Link to comment

PS: You could also sell these features as supplemental addon packs in steam

 

* supplemental pack "machinery editor"

* supplemental pack "special effects"

 

since both are not required and could be done manually by skilled users.

 

in machinery editor pack provide an example of excavator or bulldozer.

(The feature should probably be an extension on "assets", but the best implementation is up to you.)

 

Edit : and oh, I forgot ... with "besiege" like quality explosions, of course ;-) But there can also be different kind of explosions. a grenade does not explode like an oil tank.

 

Cheers

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...