Shifting to DLCs
As described previously, the open-market model store approach does not work for Leadwerks and I am shifting my focus to providing DLCs made by third-party authors. The first thing I want to do is create more consistent branding that all DLC model packs will use. Here's what I came up with:
I'm also developing terminology to apply consistently to say what the DLC contains. The meaning of "Material Pack" and "Model Pack" is obvious. "Action Figures" will refer to character models that are scripted and completely ready to use. "Weapon Pack" will likewise refer to weapons that are scripted and completely ready to use.
Unscripted models without sounds are something I would am hesitant to add. I feel like the expectation for DLCs will be that each item is completely ready to use. This is one of the ways this approach is more limiting than the Workshop Store.
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