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Confused but motivated :)


burgelkat

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After some problems with the Game.exe ( crash ) I have at least a couple of solutions found . None good solutions at the end but still the game works.

 

On the one hand I had the collision system in the vegetation system off (if i activate the collision with paintet rocks and put a prefab (barrel with shape) in it, the game crashed. if i delete the barrel the collision function in the vegetation system but then i can´t implement my quest idea. So i deactivated the collsion in the vegetation system and now the barrel with shape (so i can take it in my hand) function in my map (Akt2)

 

The other Problem is my idea with the skybox. If i try the code from some threads i found or with your help (look at this post: http://www.leadwerks.com/werkspace/topic/14518-problem-with-skybox/ ) in my game engine and in the stand-alone-game everything function fine but not in the game launcher. Because my upload time is very long i cant try my solutions (uploadtime 4 hours sad.png i have to wait until november then i get a faster DSL)

 

so i uploaded in dropbox the stand-alone-game from Mortifer (i hope it function for you). So you can see my idea. smile.png

 

https://www.dropbox.com/sh/0njw2ysdoz56qi4/AAClrSNmf6S0WoR6bVkXhrpSa?dl=0

 

(Use the blue car to go directly to Akt2)

 

About prepares another thing to worry me is wy in game-launcher the "fps" are good in the stand alone game its slower. If someone has an explanation, I would be glad about.

 

So thats my entry for now

(and as always, sorry for my english)

.

 

greetings

 

burgelkat

 

Edit: i forgot something, one thing that make me cracy is the ermitter. Sometimes the placed ermitter has no flow (i dont know how i can describe it ... the ermitter "puffs like a train" .. if i change the duration with another number and change it back, the ermitter function right.

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