XBox
Last week I was researching the XBox and PS3 platforms. An XBox version of Leadwerks is technically feasible, and though the cost is considerable, it's not a barrier we can't cross. However, obtaining the development license from Microsoft will be much harder. Basically, they are unlikely to sell a development license until this engine has gained more users and had a couple of commercial games released. So we'll just keep improving and building momentum, with the eventual goal of expanding to the consoles. Even if you can afford the licensing fees for your own game, you're not going to get an XBox development license without having already published another successful game. So it seems we need to first focus on the PC, and then spread out when we are ready. There's still the MacOS version coming, and possibly a Linux one, if the demand is there. The editor and tools will work on all three operating systems with no code changes.
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