Jump to content
  • entries
    14
  • comments
    29
  • views
    12,860

Implemented a first Fight in Akt2


burgelkat

2,797 views

 Share

I have learned much in Scripting and some Lua function as i worked on Akt2.

So i implemented a primitive Loading Screen (not realy one but i looks in my eyes nice).

Also the performance is better now because i released some entitys if they not longer used.

 

 

Feedback is welcome.

 

Also if something not function. rolleyes.gif

 Share

5 Comments


Recommended Comments

Mortifer in Game Launcher:

 

2016-06-15 17:05:54 - Mortifer Akt1

Frames: 18042 - Time: 607515ms - Avg: 29.698 - Min: 0 - Max: 150

 

2016-06-15 17:19:55 - Mortifer Akt2

Frames: 20014 - Time: 614171ms - Avg: 32.587 - Min: 14 - Max: 86

 

If i play it through. I think its not so bad. Ok i will look if i can do something. :)

Link to comment

Well, I'm on Ubuntu 14.04 (750M - GPU)

the game has a large consumption of VRAM (~ 1500Mb)

 

Screen resolution (1920x1080)

Statistics:

In the game menu: 30 FPS. 125 Mb VRAM.

The game (Entry Level): 15 FPS. 1125 Mb VRAM.

In the woods: 7 FPS. 1450VRAM

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...