More GUI Design
GUI* GUI::Create(window);
GUI* GUI::Create(context);
GUI* GUI::Create(texture);
A GUI created on a window would draw to the window, with no graphics context, and would be used for making 3D applications (like Leadwerks Editor). A GUI created on a context would use OpenGL drawing to render the GUI onto the context. A GUI created on a texture would require the user to manually input events and would be used for interfaces that appear in the 3D world, like a computer panel you can interact with in the game.
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