(Re-)Designing the Game
A year has passed, time for an other update.
Exspecially in the last weeks, I have been thinking and working onmy Game for long hours.
yay !
A Video from exactly a year ago shows the early Game functions which no longer will be as they are in the final game, unfortunately. (Youtube: Slastraf)
Today I am focusing on Game Art, not as much as -programming , just because when I got into making Games, I started off and like to work with 3D programs such as Blender or Designing Levels with the built in Editor.
So I needed to compromise and make my Game visually looking better and make the Player interact more with the surroundings , and less with things that are time intensive to program (Mirrors Edge's FPSplayer or something like huge RPG games).
I have read somewhere that Games in general are more interesting and fun to play , if one has lots of decisions to make.. Looking at that, it took a while for me to think of an Point-and-click style adventure game, where the Player is able to visit much and different areas of the deadly Surface of the Planet.
But not only did I want the Player to be on the surface, but be in an Underground Vault-style Construction,
and fight enemies that are lurking inside of it.
(Theres going to two boss fights in 3D and also the mentioned 2.5D , but later more.)
(WIP)
These both Style of Games added up , lead to the Story.
In late 2014 I first modeled a poor looking Space Station (Yes, I originally wanted to make a space Game) which was part of a Game where the player could flee in a capsule to the nearby Planet.
Now I taught I will start the Game right where the protagonist does A crash Landing on the Surface.
The main Objective is now , to find a way to survive the conditions of the Planet, since it has much Gravitation, less atmospheric pressure, and temperature (extreme long hot days, cold nights).
I dont want to start talking about the over agressive hunter animals (Bosses).
Of course you are not the only one to crash on the surface, you are able to get main Gear from the evil alien race Survivor,
I have already modeled the Laser Blaster, but theres going to be a Blaster Pistol, and a multifunctional ,
hand-attachable Taser, which generates a holographic protective shield . Only the latter will be available on the Surface to fight the boss, and in the later Game theres gun battles between Inhabitants, inside the Underground construction.
All things Planned so far:
Coast area, (will be big part of the plot , but I dont want to spoiler)
Cliff area,(Crash site)
Forest area,(First casual fight)
Swamp area( First jumbo Monster boss fight ,, no spoiler )
Interior maps of Underground Construction
Things I am thinking of possibly putting in the game:
Abandoned Small city
Long Road in Desert
I am looking forward to extend my knowledge, Make 3D Assets, and Share my game
Some more WIP:
Skyboxes By chrisV, thank you !
Crash Capsule:
Blaster Gun ( Am going to Upload timelapse on my Youtube Channel soon)
Cliff area:
- 10
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