Log Master Updated!
Hello friends,
This is the first time I enter on a game jam in this community.
I tried to follow the theme so after some research I started the development of this little prototype.
I learned some cool tricks in this project and I hope to bring more stages and polish even more this game in the future.
Since there is a little of "try and error" in this kind of gameplay, I worked to make things smooth as possible for the player respawn. In the beginning for example, when the player "died" I just called a map load. I found this solution very lazy and not smooth to the player, so after the core game mechanic was developed I worked to make the respawn quick as possible.
To accomplish this, when I start the game I have a script to store the initial values of the players and all logs, so when the player respawn I just reset every dynamic entity of the game and give to the player a little time to react and try again.
There is 3 stages in this game, and I think there is room to create even more stages and puzzles to the player enjoy.
You can try the game and maybe beat the already infamous stage 3 here:
http://www.leadwerks.com/werkspace/page/viewitem?fileid=734499057
Demo Updated Aug 01 2016
- Performance improvements
- New Hud Details
- Replaced some CSG for models
Any feedback is very welcome.
Thank you!
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