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Leadwerks MaxGUI Driver


Josh

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MaxGUI is an abstracted GUI system for the BlitzMax programming language. This allows Windows, Mac, and Linux native UIs to be created using the same code. The LeadwerksMaxGUIDriver module integrates Leadwerks GUI so that existing programs can be recompiled using our new UI system. Here's the first shot of it working in an actual existing program:

 

blogentry-1-0-13167100-1470494928_thumb.jpg

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BMX can call C++ code. This is how the editor works.

 

So the editor code (BMX) is calling an abstraction layer (BMX) and one implementation of that abstracted class is calling C++ code. Which is then using Lua to handle widget drawing and behavior. dry.png

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So are the os events the thing that keeps you tied to bmax still or you just done want to change that part?

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So are the os events the thing that keeps you tied to bmax still or you just done want to change that part?

I don't want to change that since it would take about a year and not really add anything to it. There's also a BMX to C++ translator being worked on right now that might work with the editor code.

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