Structura devblog report
A progress report on Structura
First i want to say im glad i choose Leadwerks engine, easy to use and freedom to choose how you develop.
This will be a single player rts game, is a long term project (written in c++, 11k lines of code at moment).
Have some ideas that will differentiate this game from others:
Game is controlled by a command line and some kind of rudimentary ui.Will see how far i can go with this, its around 100 commands implemented at the moment.
I added game persistence on disk, want to have a persistent game world that wont restart, your actions should have consequences.Dont know if this would be feasible but i will try.
You start with a unit that can have components attached to it and other units.
Components that can be built:
socket, tunnel, battery, unit, power_plant, logistic_center, recycler, mine, accelerator, platform, armor, barrier, standard_adapter, fortress_adapter, recon_adapter, deathstar_adapter, jump_drive, scanner
A big part already have some kind of gameplay attached to them.They consume resources when built.
Resources can be transfered from unit to unit etc.
Code for building units/components is done and well tested you can build a potential infinite graph of this things if you have resources.
Its some kind of limited minecraft.
So far i dont know what will be the performance implications, i just go with it and will try some optimizations later.
On the art department its not good, i use Model::Box , have to make time to learn blender, but i will not use textures it takes too long and i better use time for more gameplay.
Video:
Any feedback is welcome, i know it seems i went overboard with this but im making a game i would enjoy playing , if others will like it at some time will be a bonus.
Regards
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