GDC wrap up
I skipped the GDC for a couple of years, because I just wanted to focus on developing our technology. This was my first year back since our engine came to be. I was surprised how many people were familiar with our engine, and I got to talk to a few users (who probably aren't active on the forum). I also got to chat briefly with Tom Spilman, David Helgason, and Mike Wuetherick. It's really fun to see what everyone is up to, and how far they have come since a few years ago.
We met new friends including the FaceWare team, the PureLight guys, and the GameDev.net team (they are launching a new site soon, so stay tuned!). I got to talk at length to some nVidia employees, and we had a very interesting discussion about the future of mobile graphics...very interesting.
Oh, did I mention OpenGL 4.0 was announced while we were there? I am very excited about this new technology, and really happy with how Khronos has come through for us.
We also got to talk to a few potential investors. There is a well defined plan for the future of Leadwerks technology, but I can't make that information public quite yet.
If you've never been to the GDC, I highly recommend you attend this event at least once. We've uploaded a ton of videos on our YouTube channel to give you a taste of what it's like. I'm looking forward to GDC 2011, especially if we have a booth of our own. If you're looking for publicity for your game, we will be looking for projects to show the potential of the engine, and there's a good chance we can get your game seen.
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