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Hello Mac


Josh

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Being reasonably confident that my GUI design will work on Windows and Linux, I wanted to make sure it would also work for Mac computers. The first step was to compile Leadwerks Game Engine in Apple's Xcode IDE. Like Visual Studio and Code::Blocks, I was able to create two targets so that the same project can be used to compile both the static library and standalone executable.

 

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At this point the Window class for Mac contains mostly empty functions that don't do anything, but this is a first step.

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