Slogging On
Everything I'm working on right now is a real grind. Trying to get some window code to run on Mac and chatting with Valve on how to optimize the Workshop Store. If I didn't have a plan this would not feel like I was going anywhere. I think that's why programmers often fail to reach beyond a certain level of success. I don't mean simply financial success, I mean they don't go big enough to make a really complete product. They make a car with 22 different gears and no seat. If you don't have a really clear idea of what you are going to bring into existence you just get stuck on little details forever.
In six months there will be a classroom full of students learning game development with Leadwerks for the first time, and loving it.
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