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Playing with physics...


diedir

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As i dig the engine, i am again stuck in a new place, need to find a way to place and activate joints,

make friction reacts as it should and make move some pieces on the running model...

 

some busy days for me.

 

Edit: added a video of my wip at vimeo

 

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Guest Red Ocktober

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i'm at pretty much the same stage D... i'm getting ready to familiarize myself with the physics side of things in as far as it'll allow me to add bouyancy and propel and steer a ship or submarine... (sorry, no hinges needed as of yet :) )

 

i've been trying to do this for the past few days, but i keep getting interrupted by other immediate things...

 

tommorrow morning...

 

btw... nice scene you've got pictured above... race game?

 

 

--Mike

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thanks for comments Mike

i think you have a lot to do with water physics, i've chosen the "easy" way with a RC Car game

i am nostalgic of Re-Volt game, it was a revelation for me.

 

to be continued...

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I found Lua very effective for placing joints on models, because you see everything in realtime what you are coding. I even wrote a blog about this when I was making joints in my experimental airplane simulator.

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thx for comments guys

 

@UBU :rolleyes: i am from the cheese country ;)

 

@Lumooja can you please post some lua joint exemples ?

 

@thx Kevin in fact it is the same one

 

i want to make some fun with car models,

but the hard part is that i'm playing too much with it and not working at all... :rolleyes:

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