4.2 Beta
An early build of Leadwerks Game Engine 4.2 beta is available on the beta branch on Steam. This release will update the engine with the latest C++ tools and add new graphics and other features.
- Visual Studio 2017 support
- Compatible with the latest C++11 / GCC on Linux
- Refraction: apply "Materials\Effects\glass.mat" onto any object to see this in action.
- Heat haze: drag the heat haze emitter prefab into the scene to view ("Prefabs\Effects\heathaze.pfb").
- Spotlight texture: you can add a material to a spotlight and the first texture will be rendered onto the light (for flashlights).
- New animation commands
-
Analytics (not working yet)
It's funny that transparency with refraction used to be explained in a
12 minute tutorial (in Leadwerks Game Engine 2), and now it is a simple effect you can drag into the scene.
- 15
16 Comments
Recommended Comments