Game Launcher release plan
Since the community has done their part and we are approaching 100 game, it's almost time to take Game Launcher out of early preview mode make it a full release. When it becomes a full release on Steam the number of people playing your games will go up, a lot.
There are still some odds and ends in the interface to finish up. The thumbnail loading routine needs to be improved. There are some changes that need to be made so it will work better with Big Picture mode. So I am aiming for a release in Spring 2017.
By default, the game launcher will show about 20 games with a "Staff Pick" tag. The full library of games will still be viewable by selecting the list item in the categories list. I want to make sure new players try the games first that will give them the best experience, and keep them coming back for more.
There are also a few non-working games that will be removed from the Workshop if they are not updated. Games will only be removed if they don't start, or if they are loading the default starting map accidentally.
The "Staff Pick" games are the showcase of what the Leadwerks community can create, and will get more players. They are being selected based on the following criteria.
Playability
- Is the game fun?
- Is the objective clear? Does the player know what to do?
- Is there a place in the game where most players will get stuck?
Performance
- Does the game load quickly and run fast?
Graphics
- Does the game look good?
- Is it using decent-looking assets or programmer art?
I hope that pushing simple games with high replay value to the front will result in people trying more games.
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