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Three ways you can polish your game, without programming


Josh

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In this blog I want to talk about some cheap and easy ways to give your players a deeper more memorable experience, without touching a line of code.

Voice Acting

Games have used off-screen voice actors for years to add character, tell stories, and create a setting with minimal investment. A good voice actor will give enough texture to the backstory that the player will make up the missing pieces in their own imagination. All it takes is a microphone and someone with a nice speaking voice.

 

Hint at what has come before

Many, many games have scenes set up as the aftermath of what has come before. Graffiti on the walls or gruesome scenes of the remains of carnage are two ways to accomplish this. Hinting at past events visually can be much more powerful than explicitly stating what happened.

 

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Logo Design

If you hunt around, you can get amazing logo design work done on Fiverr.com for next to nothing. You will probably spend more than five dollars, but it will still be insanely cheap. A good logo creates your game's identity, and hints at the possibilities contained within. Again, this is about putting a mood and aesthetic out there, and letting the player's imagination take care of the rest.

 

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These are three simple things you can do to set your game apart and make a memorable experience that intrigues the user's imagination, without touching a line of code. In fact, any of these techniques could be far more effective than spending weeks coding a new feature.

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"All it takes is a microphone and someone with a nice speaking voice."

 

*cough* ... and a few lines of code to play the audio. *cough*

 

Sorry, I'm just nitpicking. I really like this kind of blog, please do more :)

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This is good stuff people can use. I still highly encourage you to create a thorough tutorial on how to optimize and polish your game visually. Things like using the correct types and amount of lighting and shaders for your environment (for the best look and best fps), proper material settings and texture usage, etc. Visuals aren't everything but even these tournament entries could look so much better with just a shader or two added.

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This is good stuff people can use. I still highly encourage you to create a thorough tutorial on how to optimize and polish your game visually. Things like using the correct types and amount of lighting and shaders for your environment (for the best look and best fps), proper material settings and texture usage, etc. Visuals aren't everything but even these tournament entries could look so much better with just a shader or two added.

 

I will be writing blogs on doing things outside of leadwerks, promoting, exposure, data analysis, things like that. I wouldn't mind showing how I've been polishing my game, and other things, since I got a really big project, I found ways and did things that most users never even thought of doing :)

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"All it takes is a microphone and someone with a nice speaking voice."

 

*cough* ... and a few lines of code to play the audio. *cough*

 

Sorry, I'm just nitpicking. I really like this kind of blog, please do more smile.png

Nope, just set up a trigger the player walks into and have it activate an entity that plays a sound. There's a script for that.

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