Three ways you can polish your game, without programming
In this blog I want to talk about some cheap and easy ways to give your players a deeper more memorable experience, without touching a line of code.
Voice Acting
Games have used off-screen voice actors for years to add character, tell stories, and create a setting with minimal investment. A good voice actor will give enough texture to the backstory that the player will make up the missing pieces in their own imagination. All it takes is a microphone and someone with a nice speaking voice.
Hint at what has come before
Many, many games have scenes set up as the aftermath of what has come before. Graffiti on the walls or gruesome scenes of the remains of carnage are two ways to accomplish this. Hinting at past events visually can be much more powerful than explicitly stating what happened.
Logo Design
If you hunt around, you can get amazing logo design work done on Fiverr.com for next to nothing. You will probably spend more than five dollars, but it will still be insanely cheap. A good logo creates your game's identity, and hints at the possibilities contained within. Again, this is about putting a mood and aesthetic out there, and letting the player's imagination take care of the rest.
These are three simple things you can do to set your game apart and make a memorable experience that intrigues the user's imagination, without touching a line of code. In fact, any of these techniques could be far more effective than spending weeks coding a new feature.
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