Ball Hopper (Winter Game Tournament 2016)
I've finished the main concept of my game "Ball Hopper", which you can play at http://www.leadwerks.com/werkspace/page/viewitem?fileid=831630240
It was inspired by CS:GO surfing and the Impossible Game and your goal is to reach the checkpoints and get to the end. Checkpoints, for a lack of a better word aren't what you'd expect of them. They're really just points that you need to touch to be able to finish the level. Some level end points are right at the start, so would be a bit silly if you could just get to the finish and win, so that's what those are for. You don't actually respawn at those points.
This blog post is mainly to gather feedback before the end of the tournament, so let me know if you have any suggestions.
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