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Ball Hopper (Winter Game Tournament 2016)


Brutile

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I've finished the main concept of my game "Ball Hopper", which you can play at http://www.leadwerks.com/werkspace/page/viewitem?fileid=831630240

 

It was inspired by CS:GO surfing and the Impossible Game and your goal is to reach the checkpoints and get to the end. Checkpoints, for a lack of a better word aren't what you'd expect of them. They're really just points that you need to touch to be able to finish the level. Some level end points are right at the start, so would be a bit silly if you could just get to the finish and win, so that's what those are for. You don't actually respawn at those points.

 

This blog post is mainly to gather feedback before the end of the tournament, so let me know if you have any suggestions.

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I like these kind of games. Maybe it is because I am a huge fan of the original Marble Blast, which got me looking in to game engines.

 

Some feedback:

- Mouse is moving by itself. I have noticed this in many games, including my own and in A demons game. After moving the mouse myself, sometimes the mouse keeps moving on its own at a slow but steady pace. I think this has something to do with my gaming mouse. I usually solve this by having a mouse movement threshold. Very small movements are ignored.

- Maybe again something with my mouse, but the camera is super sensitive. It makes it impossible to go beyond the third level for me.

- The idea of the checkpoints is good but I would perhaps visualise it differently. With the level where you go around and go back to the finish, I expected to be repositioned at the checkpoint to. Maybe a 2d locked symbol or a floating key on the checkpoint platform.

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