You Won't Believe what Analytics in Leadwerks Reveal
How do you like that clickbait title?
I implemented analytics into Leadwerks Editor using GameAnalytics.com last month, in order to answer questions I had about user activity. Here's what I have learned.
The number of active users is what I was hoping for. A LOT of people ran Leadwerks in the last month, but people don't usually use it every day, as the number of daily users is lower. The numbers we have are good though.
A lot of people use the Workshop to install models and other items for their projects. Unfortunately, paid Workshop items cannot be purchased right now, as I am working with Valve to change some company financial information. i will have this running again as soon as possible.
Boxes are the most common primitive created, by a huge margin, followed by cylinders, wedges, spheres, and cones, in that order. Maybe the list of available primitives should be rearranged based on this? Not a big deal, but it's interesting to see.
There's definitely a disconnect between user activity and the community, so in the future I hope to encourage people using the program to register forum accounts and become active in the community.
Overall, I am glad that analytics have allowed me to get a broad picture of collective user behavior so I am no longer working blindly. It's a blunt instrument, but it will be interesting to see how I can use it in the future to improve the user experience.
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