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Aggror's devlog #2: Zone optimizing


AggrorJorn

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The easiest, but none the less effective, way to optimize a large outdoor scene is setting a view range for an entity. Here are some basic rules that I used during the rebuild of the Return to the Zone project.

  • Max: Here you can think of essential buildings and large structures. Think about distant buildings, powerlines, bridges and entities that stick out above the vegetation or water plane.
  • Far: Here we have the larger props: containers, trains, vehicles, walls, statues. This also contains props that are exposed in open areas. Think about road side props like stone piles, crates or oilddrums.
  • Medium: Props that are placed inside buildings can have either Medium or Near as a view range. When a building has several large indoor areas or contain a lot of windows and doors use the medium setting.
  • Near: Tiny props, like cans, toys, garbage and pretty much all props that are placed inside confined rooms.

Also, a few static camera points showcasing the Zone:

 

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looking good!
Any chance of this be included as a example project in the next Leadwerks release when its done? :)

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On 6/24/2017 at 10:57 PM, DoomSlayer said:

Any chance of this be included as a example project in the next Leadwerks release when its done? :)

The plan on what to do with the map/entities isn't final yet.

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