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Exporting to code/script


GorzenDev

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finished basic exporting to lua or c++ code.

the screenshot below results in the following files based on ExportType.
guieditor_prev3.thumb.JPG.1ab81ce9633483c3bcb5d16c60790397.JPG

Menu.lua

--GUI Editor Generated
function BuildMenu(context)
    
    local Menu = {}
    local scale = 1
    
    --GUI
    local gui = GUI:Create(context)
    gui : SetScale(scale)
    
    Menu.gui=gui
    Menu.context=context
    
    --Panel
    Menu.Panel = Widget:Create("", 0, 0, 1024, 80, gui:GetBase(), "Scripts/GUI/Panel.lua")
    Menu.Panel:SetAlignment(true, true, true, false)
    --Button
    Menu.Button = Widget:Create("Template", 104, 32, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Menu.Button:SetAlignment(false, false, false, false)
    --Button1
    Menu.Button1 = Widget:Create("Template", 409, 33, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Menu.Button1:SetAlignment(false, false, false, false)
    --Button2
    Menu.Button2 = Widget:Create("Template", 782, 34, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Menu.Button2:SetAlignment(false, false, false, false)
    --MenuPanel
    Menu.MenuPanel = Widget:Create("", 250, 249, 500, 300, gui:GetBase(), "Scripts/GUI/Panel.lua")
    Menu.MenuPanel:SetAlignment(true, true, true, true)
    --Button3
    Menu.Button3 = Widget:Create("Start", 172, 52, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Menu.Button3:SetAlignment(false, false, false, false)
    --Button4
    Menu.Button4 = Widget:Create("Exit", 167, 238, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Menu.Button4:SetAlignment(false, false, false, false)
    --Button5
    Menu.Button5 = Widget:Create("Options", 168, 145, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Menu.Button5:SetAlignment(false, false, false, false)
    --Button6
    Menu.Button6 = Widget:Create("adwadwdaw", 169, 98, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Menu.Button6:SetAlignment(false, false, false, false)
    --
    function Menu:Show()
        self.gui:Show()
    end
    --
    function Menu:Hidden()
        return self.gui:Hidden()
    end
    --
    function Menu:Hide()
        return self.gui:Hide()
    end
    --
    function Menu:ProcessEvent(event)
        if event.id == Event.WindowSize then
            --
        elseif event.id == Event.WidgetAction
            --
        end
    end
    --
    return Menu
end

 

Menu.h

//GUI Editor Generated
#pragma once
    
#include "Leadwerks.h"
    
using namespace Leadwerks;
    
class MenuClass
{
public:
    GUI* gui;
    //
    Widget* Panel;
    Widget* Button;
    Widget* Button1;
    Widget* Button2;
    Widget* MenuPanel;
    Widget* Button3;
    Widget* Button4;
    Widget* Button5;
    Widget* Button6;
    //
    MenuClass();
    ~MenuClass();
    //
    bool ProcessEvent(Event event);
    bool Update();
};


Menu.cpp

//GUI Editor Generated
#include "MenuClass.h"
    
MenuClass::MenuClass(Context* context)
{
	gui = GUI::Create(context)
    
    //Panel
    Panel = Widget::Create("", 0, 0, 1024, 80, gui->GetBase(), "Scripts/GUI/Panel.lua")
    Panel->SetAlignment(true, true, true, false)
    //Button
    Button = Widget::Create("Template", 104, 32, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Button->SetAlignment(false, false, false, false)
    //Button1
    Button1 = Widget::Create("Template", 409, 33, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Button1->SetAlignment(false, false, false, false)
    //Button2
    Button2 = Widget::Create("Template", 782, 34, 150, 20, Panel, "Scripts/GUI/Button.lua")
    Button2->SetAlignment(false, false, false, false)
    //MenuPanel
    MenuPanel = Widget::Create("", 250, 249, 500, 300, gui->GetBase(), "Scripts/GUI/Panel.lua")
    MenuPanel->SetAlignment(true, true, true, true)
    //Button3
    Button3 = Widget::Create("Start", 172, 52, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Button3->SetAlignment(false, false, false, false)
    //Button4
    Button4 = Widget::Create("Exit", 167, 238, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Button4->SetAlignment(false, false, false, false)
    //Button5
    Button5 = Widget::Create("Options", 168, 145, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Button5->SetAlignment(false, false, false, false)
    //Button6
    Button6 = Widget::Create("adwadwdaw", 169, 98, 150, 20, MenuPanel, "Scripts/GUI/Button.lua")
    Button6->SetAlignment(false, false, false, false)
}
MenuClass::~MenuClass()
{
    Button6->Release();
    Button5->Release();
    Button4->Release();
    Button3->Release();
    MenuPanel->Release();
    Button2->Release();
    Button1->Release();
    Button->Release();
    Panel->Release();
    gui->Release();
}
//
bool MenuClass::ProcessEvent(Event event)
{
    if (event.id == Event::WidgetAction)
    {
        //
    }
    return true;
}
//
bool MenuClass::Update()
{
    return true;
}

 

next step will be adding stuff like Widget->SetString(), Widget->SetBool(), Widget->SetObject() and list type Widgets.
after that i will be adding support for custom widgets.

 

 

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