Introducing the Phodex Framework
Welcome dear reader to my first Blog entry. In the following you will get a first impression of what I am working on. So lets not lose any more time and get started!
What is the Phodex Framework?
The Phodex Framework is created with the intention to provide common systems and mechanics to be able to create cool first person and especially role playing games within the Leadwerks Game Engine.
"Leadwerks Game Engine is the easiest way to make 3D games." and "It's everything you need to make games, all in one place."
With the Phodex Framework it try to also follow the general idea of Leadwerks, accessibility, simplicity and power.
What does the Phodex Framework provide?
Ok now lets get more specific. Here just a few things the Framework consist of:
- Highly intelligent AI System based on Goal Oriented Action Planning (GOAP)
- Userfriendly design and focus on accessibility and simplicity
- High costumization for all systems
- Questcreation System
- Different behaviors and designs for nearly every system of the Framework
- First person player controller with all you need
- Full-Blown combat system for melee and rangeweapons
- "Character Set" which lets you costumize every NPC (Combat Style, Behavior, Attributes, Animations, ...)
- External tools like the Questcreator and Charactercreator to improve accessibility
- Many common systems, like dialogs, inventories, questlog, levelsystem and more
There is much more planned and this list does, of course, not go into detail, but now you can at least imagine what my plan is.
How far is the development?
I am worked on this since about one year and five months now and I can finally say that the Phodex Framework is finished. I cut off some features and as you may have noticed the direction the framework has changed from beeing a jack of all trades towards a framework for a very specific task, creating FPS and RPG games.
Finished in this manner, does not really mean the work is done, I still will improve many systems and will implement some new ones, but the Framework now generally consists of all it needs to get started.
Ok enough talk, lets show some stuff. Thank you for reading so far this is your reward:
Of course this is not the final product I imagine, its just some stuff I put together in some lazy afternoons , but I tought it would be unfair to remain you without any visual impressions . The models are from an assetpack I recently bought and as well are not final and are just a placeholder. Anyway I think the scene looks pretty atmospheric .
About me:
My name is Markus and I am the head of Phodex Games. I am very glad to be able to study "Digital Media", which includes many topics relevant for game development. Besides design and art I am also very interested in technical stuff and therefore studied "Electrical Engeneering" for a while, which I am very glad for as it helped me understanding many of the technical aspects of computers, coding and ultimately in games. This is my second gamedev related project and I really love what I am doing and are passionated to create something good.
My aim is to provide the best possible product, I can achieve and to help people by providing games which make them feel good :).
Conclusion:
If you have any ideas, suggestions, or wishes of what you would like to see in the Framework, feel free to tell me in the comments.
If you find any errors, feel free to tell me, as english is not my native language. I wish you a wonderful day and stay cool .
Markus from Phodex
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