Zip File Import
Leadwerks Engine 4.5 will add ZIP files to the list of file formats you can import into the editor. This isn't really anything special except that it works in a very specific way. Source art files will be extracted first, followed by final game-ready formats (mdl and tex), followed by .meta files, which contain thumbnails and conversion settings for each file. The resulting behavior is that you can import a zip file of game assets, with source art files, and the files will be copied in a way so that no reconversion of the files is triggered, because the time stamps are sequenced in the correct order.
It's the little things.
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