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Menus and Weaponeering pt2


Flexman

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I was thinking over some official forum posts and one gentleman indicated that they were partly colour-blind. Accessibility issues are something I think about whenever I'm writing software or web site design work so I kicked myself when I didn't apply that to the interface. I added some GUI elements that link current selection to the tooltip, this should avoid ambiguity in the menu system.

 

screenshot_205.jpg

 

So that's all working as it should, just have to fix up the weapon selection system which will be based loosely around this mock-up...

weapon_select_idea.jpg

We has some debate about walking around in ground mode clicking on weapons displayed on the ground like in the above picture. Or some other mechanism involving a fixed camera that cycles through each pylon and a vertical list to choose from.

 

On the whole, there's not much difference in workload, both are fairly trivial to implement. It's become a style choice. But I'm torn between traditional as above, or flashy console panning cam and up/down list.

 

Either way it's a far cry from Gunship 2000...or is it?

4923_0.png

Which method will I implement? Stay tuned for the next thrilling blog post when all will be revealed.4946580266235927217-3705851772021488569?l=combathelo.blogspot.com

 

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