A Look Back at 2017
It's been an eventful year.
- A new beautiful website has been rolled out, and our community software is updated to the latest version of Invision Power Board, which allowed us to move all file storage to Amazon S3 for basically free unlimited storage space for the site.
- Documentation moved into a new easy to use system.
- The Games Showcase was created.
- We had a totally kick-*** Halloween Game Tournament.
- Announced the development of Leadwerks 5, added unicode support, 64-bit build, and smart pointers, and am almost ready to release the first alpha.
- Finally release The Zone with the help of @AggrorJorn
- Released LeadwerksGUI
- Released the Steamless Enterprise Edition, which NASA bought some licenses for.
- And of course now you can make VR games with all versions of Leadwerks.
Here's where I messed up:
- Taking a year to ship out the winter game tournament posters. The process for international shipping has actually gotten a lot easier as you can fill out all the information and print a label online now, which is a lot easier. I'm not going to say anything about a new tournament this year until a couple weeks have passed so people can actually get their goodies from the last one!
Behind the scenes I have been working on a big super-secret project (not Leadwerks 5), but I don't know 100% if this is going to go through or not, so at this time I can't say anything about it.
With everything that's going on I feel like we are in an in-between state right now, between the last big thing and the next. The rollout of Leadwerks 3/4 taught me a lot of things I can use for 5. But for now, more waiting is required before I decide my next move and how I am going to go about this.
By the way, Merry Christmas everyone!
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