IHADSS mode cycle and recent work progress.
Most of the IHADSS modes are complete except for a couple of elements in hover and bobup, and the flight-path indicator in TRANS mode.
Also added for Dave's benefit a small map which I'll use later as a background underlay for a tactical situation display (TSD) and easy nav mode.
RichP has supplied an authentic start-up sequence complete with appropriate caution and warning signalling that fits our bird nicely. Once we're done with the arming set-up I'll get back on the cockpit sequencing.
There will be an easy start option but you'll like the complexity of starting your own chopper. Modern helicopters with computers are pretty easy to start though.
A new version of the 3D engine is in the works which has a new improved Octree, vegetation culling and I think lets us do a little more with terrain texture blending. Might lets us squeeze out higher detailed areas.
So there's a lot of stuff being worked on at the same time. Not much time for big blog updates or making new videos. I suspect the next video will be the cockpit startup when it's ready followed by a short test flight
*edit* I also made some improvements over the past day or so to lift calculations, by no means complete but much better handling during turns. Managed a roll and a loop (unloaded helo, only hit the ground once). Blade stress isn't calculated yet. But you can get sucked out of the sky if you descend too quickly.
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