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aiaf

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Making a multiplayer game about territory conquest, like a board game.

The winner will have the most territory.

Something like risk but no dice rolls and more simple.

 

So far i have:

A socket server (written in go).This has the territories stored in db.

Text communication protocol (using json). For example this is a register packet:  {"t":0, "p":{"name":"test"}}

Game client that can select territories (using c++ poco network libraries)

Sqlite3 for game data , i really like this wrapper (makes things less verbose):

https://github.com/SqliteModernCpp/sqlite_modern_cpp

 

Working on implementing game play server side.

Here is main menu trying to be in line with retro theme :)

ct.thumb.png.70a1385bb7a01ad935f1042975bd1508.png

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