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Making a multiplayer game about territory conquest, like a board game.
The winner will have the most territory.
Something like risk but no dice rolls and more simple.
So far i have:
A socket server (written in go).This has the territories stored in db.
Text communication protocol (using json). For example this is a register packet: {"t":0, "p":{"name":"test"}}
Game client that can select territories (using c++ poco network libraries)
Sqlite3 for game data , i really like this wrapper (makes things less verbose):
https://github.com/SqliteModernCpp/sqlite_modern_cpp
Working on implementing game play server side.
Here is main menu trying to be in line with retro theme
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