The reincarnation of Vectronic: Vec-Tec
For who those who don't know (or remember) Vectronic was my first person puzzler project I was developing from 2013-2016 starting with the Source Engine and then onto Leadwerks. The goal of the project was to create a puzzle game and allow people the assets to make their own puzzles. Although it never saw it's end, you can still play the demo here.
So what happened? Vectronic was how I pretty much learned a lot about programing, art and game design in general. I kept going back working on it for a month or so and then stop because I would hit a road block with assets, code, performance, or time. I made a lot of cool things too that just never saw the light. Over the years however, I also noticed I don't have patience to work on one game alone for months at a time. I do however like to play around with stuff so I began to think: "What if I had a project for me to tinker with and post it publicly every so often?" I'm more busy than I was in the past so time is more limited. However, I've probably written Vectronic game code over 50 times and I now know the right way of doing such. So what's the plan?
After some experimentation, I've decided to go ahead and start a new project taking everything I did and learned with Vectronic and making a base template for people can use for their own purposes. My packaged game will be free to download and play (Because it's just me playing around) while the assets and will be posted on the Leadwerks Marketplace for a charge.The package will contain all assets to build your own test chambers, and you'll also get the original source files too! My release game will act as an outlet to my tinkerings and provide as an advertisement to the asset pack.
With the code, the idea is that everything will be modular and users can easily create their own power balls to do various of things. The power balls can now be applied to any entity under certain conditions so there is no need for a VecBox.lua script anymore. There will be plenty of examples for many to see how things were done. I learn best by references and examples, and having code, art, and maps accessible should help new users into learning game design, or aiding developers in assets to start their ideas.
I've decided to change the name to Vec-Tec as the asset pack will be in the Vec-Tec Research Center. Also with the new approach, I think it's time to drop the name Ive been using for four years. You can give Vec-Tec a try right now here! It's very minimal, there is no art, but the foundation is there. VR is now gonna be a thing with this, If you have a VR HMD, you can play any map in Roomscale VR!
I hope this is a start of a remarkable development. I hope you are interested and see value in this project. You can find the project page here for the latest updates and releases.
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