Leadwerks Game Engine 4.6 Beta Available
A new build is available on the beta branch. This changes the model picking system to use a different raycasting implementation under-the-hood. Sphere picking (using a radius) will also now correctly return the first hit triangle. You will also notice much faster loading times when you load up a detailed model in the editor!
Additional parameters have been added to the Joint::SetSpring command:
void Joint::SetSpring(const float spring, const float relaxation = 1.0f, const float damper = 0.1f)
The classes for P2P networking, lobbies, and voice communication have been added but are not yet documented and may still change.
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