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New game engine examples


Josh

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The new game engine needs to roll out with some top-notch examples showing off what it can do. Here's what I want:

  • First-person shooter
  • Offroad racing game
  • Space shoot-em-up side-scroller.
  • Side-scoller platformer similar to the Contra Playstation game.

Now what I can use your help with is finding good example games on YouTube or Steam that I can start designing these samples around. Post your ideas below!

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22 minutes ago, reepblue said:

What about a VR game also?

I am thinking all of these can double up as a VR game.

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FPS like Resident Evil 7: Biohazard   

instead off-racing I would suggest 3rd person shooter with ability to drive vehicles

Space shoot-em-up Velocity 2X

For side-scroller maybe something like Inside or Little nightmares? ( with a lot of physics examples )

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37 minutes ago, rogy said:

instead off-racing I would suggest 3rd person shooter with ability to drive vehicles

I would prefer the opposite: games that are simple as possible so people can learn from them (and I say this as a C++ user while I'm sure the examples will be in Lua, since that's what most Leadwerks users use).  But I know it's kind of two opposites, to make games that are simple but impressive.

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I use c++ too. A first person example would suit me as changing it to a third person game is not too difficult.My decision whether to buy the next game engine(turbo) will not depend entirely on examples but rather on price, I won't pay monthly.

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1 hour ago, gamecreator said:

I would prefer the opposite: games that are simple as possible so people can learn from them (and I say this as a C++ user while I'm sure the examples will be in Lua, since that's what most Leadwerks users use).  But I know it's kind of two opposites, to make games that are simple but impressive.

I want fairly simple mechanics with code that is easy to understand, together with AAA artwork.

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Resident Evil 2 Remake all the way. Pretty easy mechanics. Puzzles that would work well with the scripting side of things. Smaller kind of map zones making it easier to extend by people. Doesn't require a ton of enemies at one time. Easy enemy mechanics, they basically just slowly follow you.

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Here's a good FPS horde shooter example: Earth Defense Force
https://store.steampowered.com/app/410320/EARTH_DEFENSE_FORCE_41_The_Shadow_of_New_Despair/

Legions of onscreen giant bugs, robots and space ships and their accompanying corpses, body parts and wreckage
Fully destructible city-scapes - every building you see can be destroyed.
Great particle effects ranging from simple grenades to player targeted nukes.
Lots of drive-able vehicles from motorcycles and tanks to towering mechs

The devs even proudly proclaim that they willing sacrificed visual quality in order to generate more onscreen enemies as gameplay was more important than graphics. Perhaps you can show them an engine that will provide both?

 

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