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PBR Lighting in Vulkan


Josh

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I now have point and spot lights working (without shadows) in the Vulkan renderer. Here are the results, with both "Physically-based rendering" (PBR) and Blinn-Phong shaders: Without the IBL contribution it's not terribly impressive, but this is progress.

pbr.thumb.jpg.fc12ce9318a6e3a81b26e38ecd1415e8.jpg

blinn.thumb.jpg.d3b57515bc1fc7db359b19dc9434ffc0.jpg

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