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A simple prototype


Yue

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Coming to the end of my prototype of a 3d game, and with background music by Hanz Zimmer ( Time ). I saw my progress in many aspects, always something to learn, always something to improve, I didn't intend to make a game, that has never been the goal. 

Rather, the effort and dedication immeasurably, was to improve on something learned. And here I was with the powerful leadwerks engine, where his greatest power lay in making everything very easy.  

About the project

The prototype is very simple, a third person character goes through a stage, an orbital camera that follows him with many interesting things when scripting.  A character who runs, walks, ducks, jumps, and suffers damage when he falls from different heights. 

The interesting thing about all this is that just like when you're little and learn to write, repetition is key to learning to program, understand concepts and improve.  So as I've always said, you learn to program by programming, although I sincerely think that lua script is not programming, but the experts say it is, so I go into that elitism of those of us who think we are programmers. 

The final part of the project consists of creating a death animation, this will be activated when the player falls from a high part and separates the legs (that is very cruel). 

But that feeling of improvement is the same that I feel when in the mornings when I have a coffee I solve a riddle of the newspaper, but I don't know when I'm going to stop, it turns out and it happens that technology advances very fast and this continues and continues without stopping. Starting with LE 5, and the only thing that can happen is that I die or that my old computer doesn't work anymore. 

Translated with www.DeepL.com/Translator

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Amazing player model.

Noted your code photo, may have to dissect that and try learn from it to do what I want to  (similar third person).

 

Thanks again

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