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Debugging Lua with Visual Studio Code in Leadwerks Game Engine 5 Beta


Josh

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Leadwerks Game Engine 5 Beta now supports debugging Lua in Visual Studio Code. To get started, install the Lua Debugger extension by DevCat.

Open the project folder in VSCode and press F5. Choose the Lua debugger if you are prompted to select an environment.

You can set breakpoints and step through Lua code, viewing variables and the callstack. All printed output from your game will be visible in the Debug Console within the VS Code interface.

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Having first-class support for Lua code in a professional IDE is a dream come true. This will make development with Lua in Leadwerks Game Engine 5 a great experience.

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