Scifi Trim Texture Preview Entry posted by TWahl in Progress Updates · February 26, 2021 2,382 views Share More sharing options... Followers 1 4
Marcousik 368 Posted February 26, 2021 I'm curious, did you manage to sell some your textures, your work yet ? Quote Link to comment
TWahl 313 Posted February 26, 2021 7 hours ago, Marcousik said: I'm curious, did you manage to sell some your textures, your work yet ? Hey no problem - I have not done so yet although I am getting closer to finishing up. I'm hoping I can start selling my models and textures sooner than later. It's been quite an arduous process so far. Although I'd say 99% of the work involved with this has been condensed into the past year or so I still can't believe this sprouted into a multi-year long ordeal sometimes. I'm 25 now and I started this when I was 21-22... For me a big obstacle since I have started has been balancing my schedule (work/social) and avoiding burnout. There are a few times I've told myself I'd take a week off in the past and then I'd end up decompressing for a month to regain focus. I have a very active lifestyle also (physical fitness) so I have to find time to do weightlifting too. And recently I started volunteering as a COVID vaccine distribution helper in my city (USA) on top of all of that But I think taking those breaks like that has been a benefit since it has forced me to stop, think and take a fresh look at things before returning, which allows me to more easily see areas that need improvement. I won't lie - there were points where I seriously questioned why I decided to make so many textures haha. But at the same time I've always dreamed of making a pack like this, and I think it is cool because I was able to re-use or re-imagine a lot of very old artwork I made as an early teenager to when I was in high school. Feel free to ask me any more questions! 2 Quote Link to comment
Marcousik 368 Posted March 5, 2021 Thk you for the nice answer, yes it is important to find a balance between work and recover time, and it is always a challenge. Recover or decompress must not mean "do nothing" - there are active ways to recover like meditation or sport, but yeah burnout is no way. Quote there were points where I seriously questioned why I decided to make so many textures haha. I'm not sure about this... I mean there is painters with talent (as you have) who make a lot of pictures and nobody is questioning, so why not if it is a dream, it is art so it is very ok, in my opinion. Just feel free and give your talent a chance, there is no need to explain or justify this for nobody, is it ? 1 Quote Link to comment
TWahl 313 Posted March 5, 2021 Yeah no problem! I agree with your points about recovery. 11 hours ago, Marcousik said: I'm not sure about this... I mean there is painters with talent (as you have) who make a lot of pictures and nobody is questioning, so why not if it is a dream, it is art so it is very ok, in my opinion. Just feel free and give your talent a chance, there is no need to explain or justify this for nobody, is it ? Oh well I sort of meant the whole so many textures thing as a bit of a joke. It's just a lot of work haha, but that does not mean I don't enjoy doing it. If anything I think it will end up being a good selling point. I have bought 3d asset packs many times in the past and while some of them contain a fair variety of assets I always wound up being fairly limited in that you could only create the same types of environments over and over again. That is something I want to address with this and give more creativity to the end user. In the end I don't feel the need to justify the size of the project to anyone - it's just the path that I chose and I am happy with it. I think in the end with the way I plan on distributing everything there should be no issues regarding this either as I will be giving the option for individuals to purchase singular textures if they only need a few for their projects. I.e. I will be uploading each one individually for download/purchase. 1 Quote Link to comment
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