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Final Thoughts on Ultra App Kit


Josh

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Breaking the new engine up into sub-components and releasing them in several stages is something new. The reason for trying this was twofold:

  • Steam now incentives competition for digital shelf space, unlike when Leadwerks was first released on Steam in 2014, when I was trying to build up my quality of presence and promote one app ID on Steam.
  • I would like to get some new software out early before the full engine is finished.

The beautiful thing is that Ultra App Kit all consists of things I had to get done anyways. It was not a distraction from the development of the 3D engine.  Here are some of the features I was able to finish and document. All of these will be part of the new 3D engine when it comes out:

  • New documentation system using markdown pages on Github, integrated search, sitemap generation, caching, copy button in code boxes.
  • New project creation wizard
  • Finalize display and window classes
  • GUI system
  • Math
  • Memory
  • Process
  • Multithreading
  • Strings
  • Pixmap class
  • Icons
  • System Dialogs

In addition, this allows me to establish a lot of my plans for marketing of the new engine and perform a "dry run" before the final release:

  • Community system migrated to new website
  • License Management system collects Steam customer emails, allows subscription license model.
  • New videos section of site with a category for official video tutorials.
  • Affiliate / referral system
  • Partnerships with video creators, bloggers, and advertisers.

The initial release will support C++ programming, but subsequent releases for Lua and C# will allow me to judge how much interest there is in these languages relative to one another.

Maybe we will see Ultra 2D Kit this summer?

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What are the licensing terms for ultra app kit if I preorder it? and how stable is it at the moment, like can I start using it to build a desktop application or do you think that it would be more wise to wait a little till its full release, I am  just interested in desktop windows application the feature set mentioned on store without stretch goals. Thanks.

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22 minutes ago, m.yuneeb90 said:

What are the licensing terms for ultra app kit if I preorder it? and how stable is it at the moment, like can I start using it to build a desktop application or do you think that it would be more wise to wait a little till its full release, I am  just interested in desktop windows application the feature set mentioned on store without stretch goals. Thanks.

You can't use it to make an application creation library or design program, i.e. don't repackage it as a new application creation SDK. Anything else is okay, and there's no royalties or other extra costs.

The software is finished at this point and ready to release. I am working on videos and promotion now.

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42 minutes ago, Josh said:

You can't use it to make an application creation library or design program, i.e. don't repackage it as a new application creation SDK. Anything else is okay, and there's no royalties or other extra costs.

The software is finished at this point and ready to release. I am working on videos and promotion now.

ok perfect thanks.

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8 hours ago, Josh said:

You can't use it to make an application creation library or design program

Can you make Photoshop?

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11 minutes ago, GenebrisЖ said:

Can you make Photoshop?

Yes. I mean you can't make a GUI designer program and start selling it as your own software.

(You could make a GUI design program if it requires a license for Ultra App Kit in order to use the saved files.)

Basically I don't want someone taking my GUI toolkit and repackaging it as their own, whether it is controlled through code or some other way. That's all.

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