Sparse Voxel Octree Raycasting
I've got cone step tracing working now with the sparse voxel octree implementation. I actually found that two different routines are best when the surface is rough or smooth. For sharp reflections, and precise voxel raytracing works best:
For rough surfaces, cone step tracing can be used. There are some issues to work out and I need to revisit the downsampling routine, but it's basically working:
Here's a video showing the sharp raycast in motion. Performance is quite good with this:
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