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Splash one load screen


Flexman

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combat_helo_splash.pngWe've been using the black and orange diamond logo for some time, it needed to reflect the game colour palette. As a 90's homage to sims of that era, a saturated colour scheme with the GUI elements using 90'-45' angles, black and orange. Two contrasting colours that are visible against most backgrounds.

 

It wasn't until after I had designed and coded a number of elements that I noticed other military games using the same colours.

 

Why bother with stuff like splash screens at this stage?

 

They set a tone and expectation when showing demos, fix the colours and facilitate feedback on identity early on when things are still fluid. In our case, we have possible issues of copyright and licensing, issues that came about through the process of establishing identity. Matters that are hardly trivial.

 

Plus the above vignette style works much better on multi-screen monitors when centred than the old one which was stretched. This has better overall presentation. Logo is still in flux but overall colours and shape are there and reflected through the whole game in every interface element.4946580266235927217-4207046572513050050?l=combathelo.blogspot.com

 

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