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The Cyclone Demo is now live!


reepblue

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From its initial concept in 2017 through the last sixteen months of development, I am ecstatic to announce that the free demo of Cyclone is now available in preparation for the June Steam Next Fest!  This demo includes three maps from the main game showcasing the functionalities of Cyclone and various puzzle elements.  

The demo is available right on the Steam Store page!

Cyclone on Steam (steampowered.com)

While this is both an exciting and a scary time. I can't stress enough that your feedback will be very helpful as we get closer to the Early Access release date of June 23rd, 2022. Please let me know what you think publicly right here on UltraEngine.com, privately via a DM or my inbox of sferriolo@reepsoftworks.com.

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Played the demo, really nice and polished.

Feedback:
-game options: game restart required for settings to take effect, maybe have a small text about this
-the voice tutorial  icon: pressing e to start the voice was not obvious to me , maybe having some notification about e key ? , like in half life
-putting the cyclone on a vertical wall close to ground does no generate force to repulse the player, i would have expected that to work but maybe is by design

- {BUG] When jumping with the cube attached, the cube can get stuck under the floor you jumping to

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Had to find a windows machine to try the demo (no windows machine in my house), please for the final release consider linux version.

 

I think is really important you get a number of good reviews on the steam page at the beginning.

Otherwise steam algorithm put you in the junk category and game gets buried. Also game updates help.

 

Good luck with the game!

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6 hours ago, aiaf said:

-game options: game restart required for settings to take effect, maybe have a small text about this

Settings take effect upon hitting "Apply Settings" minus changing the window mode which already has a disclaimer. I booted up my dev machine to ensure I didn't comment it out!

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If something else isn't applying, let me know what setting that is and I'll take a look at it!

 

6 hours ago, aiaf said:

-the voice tutorial  icon: pressing e to start the voice was not obvious to me , maybe having some notification about e key ? , like in half life

This was brought up at the 11th hour. The full game does this and does it well. The issue is that the first demo map has two boxes and a completely new tutorial system would need to be written just for that room which would have needed to be battle tested. I talked to others about what hint was more important and the Cyclone placement had a small lead over the Interact key. Also, most of my audience would probably try "E" on their first try coming from Portal. 

Also, I didn't want to overwhelm my players with hints nor treat them they were stupid.

 

6 hours ago, aiaf said:

-putting the cyclone on a vertical wall close to ground does no generate force to repulse the player, i would have expected that to work but maybe is by design

Cyclone's push force react on condition. They never push you if you're grounded or in a tight area. It just makes the experience less annoying. I might need to better communicate this but not sure how yet.

 

6 hours ago, aiaf said:

- {BUG] When jumping with the cube attached, the cube can get stuck under the floor you jumping to

I can look into it, but I don't see this as a big deal if you can just release the box.

 

6 hours ago, aiaf said:

Had to find a windows machine to try the demo (no windows machine in my house), please for the final release consider linux version.

Cyclone runs great using Proton 7.0.1 or newer. I play it on my Steam Deck all the time!

Granted, as a Linux user I understand that you may want a native build. I had a build in the early days but got a lot of weird results with my actors. I was also using a VM to compile my code. With FMOD and updated Steamworks as part of the build, it'll be more of a nightmare to get working while Proton gives me the game running on Linux for free. 

I'll look into it after release. 

 

If it sounds like I'm being defensive, I'm not! I do appreciate the feedback! Again, I'm using the demo as a light release for the Early Access release. So, it's Early Access to Early Access. 🤪

 

Thanks for playing!

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Lol didnt sound defensive at all , I missed that restart text heh

About Proton i think is good choice save you more time to work on game play

(i dont care if is emulation as long as i can run in linux and work decent).

 

I like finding bugs , i find so few problems with demo ,  is good omen :)

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