I'm Making a Game
You may have noticed a slew of workflow-improving features were added earlier this month for UV unwrapping, mesh reduction, and ambient occlusion baking. Now that we finally have the game development system I have always wanted, I am teaming up with @Andy90 and @reepblue—the same team that created the first-person shooter example—to use the new engine to develop a full game we plan to release on Steam. No details yet.
Now I am an actual game designer, not just an engine developer. The game is making progress very quickly and I am having a blast with it. I think this gives me a better understanding of your experience and needs as well.
Will you play my game? Stay tuned for more information.
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