Announcing SCP [Redacted]
Before I ever wrote a game engine, I created a standalone level editor called 3D World Studio. This program was used in the development of many indie games, most notably in SCP: Containment Breach, along with Mark Sibly's Blitz3D programming language.
Today I am happy to announce the next chapter in this legacy with our latest game engine technology, the development of the game SCP [Redacted].
In this ███████ game, playing as ██████████, your goal is to ██████ through ████ in search of █████. Failure to do so will result in the total ██████ of █████. On your way, you will be beset by ███████ and a variety of ████.
Additional information will be provided as development progresses.
Using my own game dev tools is a great way to make sure they meet your needs. I've already discovered a lot of small improvements that can be made while using my own tools, and many of these have already worked there way into the software.
Join the game's Discord server and sign up for the mailing list to be alerted about new developments as they arrive!
An Interactive Immersible World
Solve puzzles and navigate obstacles a variety of ways using your wits and tactile physics-based interactions.
Intelligent and Unpredictable Enemies
Your antagonists have complex behaviors and goals, influenced by light, sound, motion, and a variety of internal and external factors.
The Most Moddable SCP Game Ever
SCP Editor 2 is included, with a full suite of powerful mod creation tools to bring your scariest ideas to life. A scripting API is also provided for adding new objects and features to the game.
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