Leadwerks Engine 2.32 Released
Leadwerks Engine 2.32 is now available.
2.32
-"Render" Lua object function renamed to "Draw".
-Added Draw entity callback.
-Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function.
-Entity LOD distance parameters changed for better performance.
-LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation.
-Implemented entity octree with hierarchical culling and picking.
-Rewrote vegetation rendering routine.
-Added vegetation collision.
-Added optional terrain color map.
-Fixed some problems that prevented custom buffers from working.
-Fixed render elements bug.
-Fixed camera culling bug.
-Fixed recursive AABB update bug.
-Fixed surface save bug.
-Adjusted bloom and SSAO shaders.
-Eliminated unnecessary pick filter calls.
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