Jump to content

Ultra Software Company Blog

  • entries
    189
  • comments
    1,264
  • views
    726,350

Contributors to this blog

Leadwerks Engine 2.32 Released


Josh

2,151 views

 Share

Leadwerks Engine 2.32 is now available.

 

2.32

-"Render" Lua object function renamed to "Draw".

-Added Draw entity callback.

-Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function.

-Entity LOD distance parameters changed for better performance.

-LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation.

-Implemented entity octree with hierarchical culling and picking.

-Rewrote vegetation rendering routine.

-Added vegetation collision.

-Added optional terrain color map.

-Fixed some problems that prevented custom buffers from working.

-Fixed render elements bug.

-Fixed camera culling bug.

-Fixed recursive AABB update bug.

-Fixed surface save bug.

-Adjusted bloom and SSAO shaders.

-Eliminated unnecessary pick filter calls.

 Share

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...